This component can handle destruction / explode effect by dividing the mesh quads to triangles to simulate explosion of desired mesh. There is no mandatory requirement, just where you place this script should have mesh filter, what that means? just create a simple cube attach the component, set the explosion values and play the scene.
– Auto Destruct
– Destruct by Time
– Destruct by Damage Causer
– Explosion Radius
– Explosion Power
– Mobile Friendly (Android demo scene is available)
– Layer Mask for destructed objects<